Monday, November 14, 2005

Malware Knocks Virtual World Offline

Via Netcraft.

A gaming "virtual world" has been knocked offline for the second time in a month by malware distributed by players within the game. Second Life, an innovative online game with more than 80,000 users, took its entire system down for more than five hours Thursday after an instant messaging bot overwhelmed the game grid with a huge volume of messages. A similar incident on Oct. 23 also caused a lengthy system outage when a user program automatically generated more than 5 billion spheres inside the game.

A user-designed multiplayer world, Second Life encourages programmers and graphic artists to create virtual goods and services to sell, and allows players to convert game currency into real-world cash via an online exchange.

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